[We welcome back the our resident Kingdoms of Legend campaign GM, Nate Christen, for more heart warming tales in 'This Week in Campaign History!' -Brent]
It was supposed to be a single CR 7 encounter—a challenge for the party, of course, but nothing overwhelming. It was a succubus. She’d taken up residence in a Greek temple, and the heroes opted to walk right in and confront her.
Two things happened in quick succession that changed the situation for the worse. One was that the demon summoned another of her kind, a babau; the other was that she managed to dominate the rogue. (In that last part, I know I was picking on the character with the weakest Will save, but I figured that was a better idea than trying it on the more resilient paladin.)
Suddenly, instead of four heroes against one monster, it was three against two. To his credit, Al, who was playing the rogue, didn’t pull any punches. When he had the chance, he used his two-weapon fighting and sneak attack, while flanking opposite the babau. It was touch-and-go for a while, but I figured that the PC’s were still going to win the day.
Then there was a critical hit and, to paraphrase Howard Cosell, “Down goes Paladin! Down goes Paladin!”
In the aftermath, Mike coined the term TPTKO to describe the outcome. It wasn’t a TPK, by any means, since only one character had died. But another was still dominated, while the remaining two were beaten into unconsciousness. Now they’ve been taken prisoner, and it remains to be seen just what will happen to them. For the first time in a while, I ended a session wondering just what the heck was going to happen next.
At first I felt bad, like I as the GM had made a mistake because of the result. After further reflection, however, I started to think otherwise. After all, the PC’s never pull their punches when dealing with the villains. Even though this is a setback, it will only add to the drama in the campaign. For one thing, it gives us an excuse to visit Athens and the Parthenon, to seek help from the late paladin’s order. More importantly, it’s going to make revenge for the party that much sweeter, if and when they should have the chance. And this way, the players will always know that their rewards were well earned.
